Supreme Commander 2010

In games on June 11, 2010 at 2:17 pm

The first Supreme Commander found himself the target of very mixed reviews by the critics. Praised by many because of its classic style reminiscent in some respects Total Annihilation, and labeled by others as an RTS too confusing, almost suitable for just fans of the genre. The truth, as always, lies somewhere in between, but it is starting from these two assumptions that the second chapter has taken shape. Let’s discover together why.

Three Commander in Search of an Author
The full development of Supreme Commander 2 used the valuable collaboration of Square-Enix, famous Japanese software house which certainly do not need introductions. The reason for this synergy is to see the will of Gas Powered Games in setting a narrative plot that engage the player to play regardless of the offer provided by the product, and who, if Square-Enix could do so. Forget, therefore, the faint outline of story you saw in the first chapter. The campaign consists of eighteen missions, spread evenly over three chapters, one for each faction, where the player finds himself in the shoes of three commanders Mech belonging respectively to UFC, and Cybran Illuminati. The plot’s narrative Supreme Commander 2 is not stable at that Square Enix has accustomed us, but the events recounted sufficiently stimulate the player to continue the three year, mainly due to the presence of characters with a background well-characterized and several small strokes stage. The shift is particularly noticeable in the role of the UCC: while the first was an important element of the gameplay, but with a anonymous, now able to provide the player a feeling of familiarity during the game itself, not just through the cut scenes present at the beginning and end of mission.

Like any good way of teaching strategy, resources are the key component to create a massive army and an efficient basis. Unchanged from the previous iteration, mass and energy are still the currency of exchange essential to the construction of buildings and units. The mass is found through the construction of extractors to be placed on platforms placed randomly on the map, the energy is supplied by special equipment that you can build unlimited, unlike the mass plays a very strategic role in the battle: seize more platforms will not insignificant advantage against the opponent. Storage resources and create a strong army quickly is a prerequisite if you want to win the game, as also because of less extensive maps of the past, the player will immediately under pressure after a few minutes of play. This reduction of the maps has substantially decreased the stages of moving armies and thus the average length of matches, but this has proved a double edged sword since the majority of battles now take place near the base, which reduces the various tactical approach to battle. To underline this general dynamic is now possible to create “mini” test drive at an early stage of the game or to throw into the fray even before this unit is complete, however, going to meet possible technical malfunctions. Do not forget the experimental units were bloated, which represent the true heart of play. Their use can, in fact, he declared the outcome of the battle, but this is not the only factor to tilt to one side or the other the balance. Indeed, the only use of experimental units is useless if not accompanied by a diligent and careful selection of technological research. By achieving certain goals or simple passage of time, is credited to some points which can be used to unlock and enhance the various branches of research which is divided into five branches: ground units, air, water, UCC and structures. The development of these enhancements will provide greater percentage of success on the battlefield since the armed ship upgrades significantly improve their effectiveness.

The war for all
As mentioned at the beginning of article, Chris Taylor and his companions wanted to listen to criticisms of the first Supreme Commander to pack a sequel that all agree put newcomers in the market to more diverse audiences. The objective seems to have been centered in full and without too much upset the original spirit of the game. The most marked changes are mainly to be found in greater insight and speed in the gameplay and maps in the presence of less extensive and dispersed. With these two elements, the result led to the emergence of a more strategic “old way”, but can be attractive even to the most naive of strategists. Should always be considered, raising the level of difficulty among the three selected, the rate soared to dizzying challenge, requiring the player’s strategic skills textbook, purists of the genre will find themselves so comfortable, despite the simplifications made in the system game. The same argument is made for the interface has been revamped and made more intuitive and minimalist, so as to be more usable in versioneXbox 360 and for players not accustomed to the kind, thanks to the usual tactical zoom, can handle hundreds of armed very easily.

Japan Style
The work of Chris Taylor boasts particularly the oriental touch Square Enix’s partners, especially in some polygonal models of experimental units. The color palette very lively, cartoonish style and design of some maps, however, slightly reminiscent of Demigod, the last title team developed Gas Powered Games. As for the graphic details, the difference from the first chapter is known, although it is still a graphically superb product. However, the visual impact resulted from the hundreds of screen units assisted by the multitude of special effects such as explosions, smoke and whatever else makes Supreme Commander 2, like its predecessor, looks great and very spectacular. The circle is a good flow and optimize the graphics engine, which behaves very well even in the game more chaotic, with many units on screen. Do not despair owners of gaming machines obsolete, as the hardware requirements are quite generous, with a good scalability of the graphics engine, you can enjoy Supreme Commander 2 even without having your computer is performing. The fund boasts a sound and apt soundtrack for a great job of sampling for special effects, but is rather mediocre dubbing in English.

The multiplayer is certainly a very important aspect for a game like Supreme Commander 2, which makes the product much replay Fun and increases longevity. During our test, the net-code has been very reliable and trouble of any kind. The three game modes, murder, domination and endless war, all are playable online and in lan up to eight players over twenty different maps.

Minimum requirements:

OS: Windows XP / Vista / Windows 7
Processor: 2.6 GHz
RAM: 1GB RAM (XP) 1.5GB RAM (Vista / Windows 7)
Video: 256 MB VRAM DX9 compatible with Pixel Shader 3.0
DirectX Support: DirectX 9.0
Sound: accelerator card is not required
Hard Drive: 5.4 GB

Recommended configuration:

OS: Windows XP / Vista / Windows 7
Processor: 3.0 GHz AMD Dual Core or higher
Video: ATI Radeon ™ X1800 or equivalent with 256 MB VRAM compatible with Pixel Shader 3.0
DirectX Support: DirectX 9.0
Sound: accelerator card is not required
Hard Drive: 5.4 GB

To Conclude
Supreme Commander 2 is the result of how, through wise choices but not distorting, you may be able to transform a suitable title almost exclusively to the niche of fans of the genre in a game for everyone. With the recent release of a strategically as Napoleon: Total War and the imminent arrival of Starcraft II and Command & Conqyer 4, all fans of strategy games have something fun and are sure that the new offspring to succeed in Crhis Taylor carve out its space, thanks to this new formula dynamic and intuitive.

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