pcgamesmagazine

STALKER: Call of Pripyat 2010

In games on June 26, 2010 at 4:35 pm

Three years after the release of STALKER: Shadow of Chernobyl Developer GSC Game World, we invite you to return to the area, offering the first real official sequel of the successful brand.
A difference in fact stand-alone expansion: Clear Sky, whose timing made it a prequel, STALKER: Call of Prypiat takes the story from where we left after the first episode. Following the decommissioning of Bruciacervella by Strelok, the Ukrainian government really wants to launch a military operation in style, probably with the aim to get their hands on ‘Esauditore Want to “in spite of long preparations for the mission Freeway total failure, and Maj. Alexander Degtyarev is sent into the area to examine the points fall velicoli military.

Sore Zone
Walking distance to the boundaries of the Zone will be sufficient to realize that at the root of the gameplay have not changed at all over three years ago. The interface is intact, the same handheld that lets you track tasks and see the inevitable marked map with targets and resources, unchanged from the inventory-style RPG, with lots of statistics on weapons and armor. The goal of Call of Pripyat is not to renew it now considered a formula for success, but to pick up the thread of conversation where they left off before the little success aside Clear Sky and propose a continuation of the story, yet characterized by the same gameplay. Will once again be very clear division between this primary and secondary, the latter always available at the NPC met at outposts and cities. The first hours of the game put the player on the trail of sites of impact of military aircraft, un’espediente of gameplay that is unfortunately impacted on the pace of the introductory phase, very bland. Although use of the script even more marked than that seen in the predecessor, the long and lonely exploratory stages, the lack of gunfire and the mediocrity of interesting cut-scenes can not create that magic and that the first title was coinvoglimento able to conjure up and none to drag me how did Clear Sky, made by the least dynamic many fights. The arrival of the first major outpost in STALKER introduces a few innovations that characterize this sequel, which results in a sector upgrade much more extensive than seen before: through dialogue with some NPCs will be possible to improve the characteristics of weapons and armor substantially, allowing a significant increase in the duration and effectiveness of their basic equipment. Other small but welcome four new hotkey willing interface, allowing direct access to care and food, in addition to the medikit and bandages to treat the bleeding, it will be necessary to feed regularly to avoid serious consequences in health .

The road to Pripyat
After gathering information about the sites of impact of military helicopters, history will finally off, instructing the player to find a way to reach the town of Prypiat, one of the most affected by the Chernobyl disaster. The task will not be easy, and we will pass from the collection of information at various sites of the area to stage for dialogue with the NPC in order to assemble a team willing to follow the enterprise. Once again, the feeling is a severe lack of rhythm, where those who want a little ‘action will have to rely more like side quests, some of which are well done and offer some exciting firefight. A missing are also moments of real suspense, of which the first Shadow of Chernobyl offered several examples, while leaving the occasional script is responsible for proposing some turning point, unfortunately not always effective.
In terms of combat developers have made some improvements to the routines of Artificial Intelligence: the immoderate use of grenades by enemy has fortunately been revised, and some opponents’ tactics more coverage. Unfortunately it is not of great progress and overall one can not speak of challenging enemies to defeat, where the sense of difficulty is rather due to insecurity and lack of efficacy of firearms, at least in the first half of the game.
The arsenal available is vast as ever, and divided by categories including handguns and long, with limited ability to transport the weight attributed to mean any object, each weapon has statistics of damage and wear as usual with the use making the necessary repairs from time to time at specific merchants.
Without major changes than seen in the past, makes his return also searching for artifacts, which sees the return game Detector already tried in Clear Sky and the mechanisms of recovery.

Technical Sector
The heart of Call of Pripyat is the same X-Ray engine that moved Shadow of Chernobyl with the necessary updates to the textures and lighting industry. The overall visual quality is good both outside and indoor areas, with the same strengths of its predecessor, namely the breadth of environments and excellent lighting sector, characterized by an HDR can create really striking visuals. Too bad for the widespread pop-ups and swinging quality textures, suggesting that the engine starts to show its age. The design has remained unchanged, while once again presenting the fascinating and decaying lands of the area dotted with architectural credible, huge and spectacular anomalies and monstrous mutants, all blended into a mix of original and still pleasant despite the few novelties.
Fortunately, the developers seem to have worked well on optimization of code, saving players the long list of bugs that plagued its predecessor and its expansion Call of Pripyat is fluid, and during our tests did not show any kind of technical failure noteworthy.
Special effects sound has not been specific enrichments and compared to other recent films appears as discreet but by no means memorable. The songs are packed with great skill, and feature pieces and assorted environmental well suited to game situations.

Multiplayer
Up to 32 players can compete in a total of four standard mode, which alongside the classic deathmatch propose Capture Artifact (alternative version of the classic capture the flag) and artifact hunt (where players divided into teams recover artifacts to bring them to its base). The 15 maps available to resume the campaign single player environments in a fairly effective. In a complex multi-compartment accessory, not able to “play itself”, but certainly useful to extend the overall longevity of the product.

Hardware
Minimum Requirements:
Intel Pentium 4 2.0 Ghz / AMD XP 2200 +
512MB RAM
128 MB DirectX 8.0 compatible / nVIDIA GeForce 5700 / ATI Radeon 9600

Recommended Requirements:
Intel Core 2 Duo E7400 / AMD 64 X2 5600 +
2 GB RAM
DirectX 9.0c compatible 512 MB / Nvidia GeForce 9800 GTX / ATI Radeon HD 4850

STALKER: Call of Pripyat is unfortunately not a completely successful way. The return to the area is led by a fascinating story on paper, but little rhythm once taken up arms. Quest too repetitive and dispersed can not keep up the interest, which is likely to wane in part before allowing the player to see the city that gives its name to the game. It ‘s a shame, because the depth of gamepaly remained intact, the mechanical mixing shooter and RPG work as before, and environments exude the same charm left. Precisely for this reason we would like to recommend the latest effort of GSC Game World, all veterans of the first STALKER, which no doubt will feel the nostalgia of the area and its mysteries as the pathos is not the same, the return of tested gameplay should satisfy them. Newcomers should instead reflect: an accomplice very slow start, this title may unfortunately discourage before being able to offer its best, given the shortage of big news, the best choice could be made to the original Shadow of Chernobyl, before descend into this below.

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