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LOST PC Game Review

In games on October 31, 2010 at 9:33 am

Analysis: Lost: Via Domus

Adventure, suspense, puzzles … The passengers of Flight 815 premiere and videogame character.
Lost, probably the best series of adventures of recent years, and have video game for PC. Sounds interesting, right? Well it is … more or less.
There is in the interactive entertainment industry very common stream becomes almost mandatory step for any movie or series of successful video game world. Among the usual cycle are adaptations that are a success while others, again, failed miserably.

This is more or less, the case of the Lost video game. A title we hoped very curious 3DJuegos for exceptional basic material with which it had, and being behind its development Ubisoft, one of the brightest companies today, and it finally be a game that plays in some respects but disappoints in others.

LOST PC Game Review
The result is unfortunately a slow game, short and too low a difficulty. With exceptional production values and very well finished in artistic terms, but with a very serious problem, given his more than questionable playable.

“Guys … Where Are We?”
It is difficult to think like a show like Lost, endowed with a wealth of plots and subplots really exciting, can be converted into a game as conventional crude in its argument as Lost, the video game.

In the game play a character, amnesiac anonymous, which must accompany your journey to get out alive on the island and, incidentally, to clarify aspects of the dark past that haunts him in the form of personal demons, and to mix with a dark web of investigative journalism and biological weapons.

It is worthy of Ubisoft’s intention to introduce a new character in the formidable array of characters in the series. Sadly your story is, by far the least exciting of many, for example, told us about in the television version.

The hero, a photographer, is somewhat atypical of what was expected and has in the past with some very questionable ethical decisions that provide it with some interest. But hardly exploits this aspect, and the confusing plot wanders aimlessly through a barren storyline that mixes the journalistic rigor and the black arts of the trade with a terrorist conspiracy that did not get to know any details.

The game counts among its successes the development proposing a chapter that is directly linked to the episodic character of the series. Unfortunately the good idea is precisely that, in a sense, because the plot ellipses between each of these blocks are so brutal that it is hard not to feel completely disoriented at the end one and start the next.

Finally the end of the game, and non-revealing anything important, is disguised as an ethical debate among our peers save us or to escape the island. Unfortunately this is just a camouflage, because although this is how we paint the situation, we have no choice but to do good, ending the game with any of the other alternatives.

This finish gives the hero a component of redemption that takes away something of interest to all, and the epilogue that closes the game is really confusing and meaningless.

Beach & Survivors
Lost the pc game, have the same problem that often plague the adaptations of movies or video games, and is to want to play too many genres at once. Via Domus offers up to five completely different playable sides, and sadly do not work too well, either separately or as a set for consolidation into a memorable gaming experience.

Each of the seven chapters of the Lost pc game is virtually identical patterns. First we would talk with the survivors to find out the mission which will focus on the “episode”, then travels to the site in question facing any danger, you get to a quieter location where you solve a puzzle, you live a first-person recollection, in two chapters, there are action scenes.

When dissecting each of these styles of play must begin by opening each episode, conversations. The beach camp is the place usually starts and is where we come in contact with some of the characters of the series in virtual version.

The weak performance of these dialogues and make pointless conversations with the characters speak a little to avoid punishment but, after all, a necessary ordeal. The dialogues are chosen from different questions that we offered to consult with the other NPCs, but the answers are in most cases with vague and useless which makes no sense once we have been talking with the goal of each mission . Visual level implementation method uses flat-reverse shot, but not well implemented and produces normal a few seconds delay in the transitions, very upset by delays hamper the already slow pace of the title if that force us to abuse button intended to “leapfrog” the conversation.

Apart from the talks also have the ability to interact with other characters talking. As you wander through the island is common to find fruit, preserves and various valuables that can be redeemed for other items. The remaining items offered are completely dispensable.

“In previous chapters …”
The only playable section title right can not be seen completely redeemed by the production values but, as we have described above, these are really cares, and Lost, the video game title is a very competent both in visual and in the sound.

We’re not just before a game with graphics that take away the hiccups, but the fact is that in technology meets the release significantly. The characters, both primary and secondary, are the most well-treated in their models, although less so in their animations are somewhat robotic-except for the hero that moves naturally.

The island, the true protagonist of the game, is also remarkably portrayed. Natural environments are very colorful and it works, and the interior, although most notorious accused of poverty of the textures, too convincing.

The Xbox 360 version is slightly higher than the PC in the purely technical since the smoothed saw tooth is more care and treatment is much more defined shadows.

The game, on the other hand, has too many problems to be stable in their rate of frames per second, despite some significant falls recorded at specific times. On the other hand clipping problems abound, and moving the camera violently unpleasant defects are recorded vertical sync.

In the accompanying audio soundtrack to perfection, both in times of stress and in the most calm, and localization into Spanish is good, including most of the voices for dubbing the series in our country.

Valuation of the PC game Lost: Via Domus
Lost is a new example in the list of attempts to transfer movies and video games, this time with reasonable success. The game proves to be a rehash of gender unsatisfactory, and play too many styles at once without going to convince any of them, but the whole is something more substantial than it appears, and has a reasonable ability to stay glued to the screen. Despite its difficulty is very low, the puzzles are repetitive and the game is the short duration of just over 5 hours with no incentive to push play again once completed. A game that is right for the fans of the series and we are still waiting for the LOST 2011 PC Game.

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