Posts Tagged ‘Vancouver 2010 PC Game’

Vancouver 2010 PC Game

In games on June 30, 2010 at 6:08 pm

Every summer and winter Olympics will be fertile ground for the transition on the shelves of the video game competition. After so next-gen debut with Beijing 2008 Developer Eurocom tries again shifting the focus on winter sports forthcoming Vancouver 2010. The title does not offer any Olympic sport, but a sample of competitions more attractive, selected with a taste for speed.

Road to victory
The disciplines involved are all over 14, divided between skiing, Jumping, Snowboarding, Skating, Bobsleigh, Luge and Skeleton. The menu allows you to select three main ways: Olympic Games, Sports Training and Challenges. The first allows you to face the discipline that you want in the official competition, although there is actually a real career simply selecting the specialty and competence, without any real progression. Training repeats the same specialty offering the opportunity to practice without worrying about the final outcome, and includes a useful guide that shows step by step commands to each discipline. Challenges proposed instead individual races to be completed by meeting special requirements, such as reaching a certain speed with Bob or complete a slalom within a time limit of reducing snowmen; events are placed in a pyramid structure where the only aim is to complete with an increasing level of challenge: This mode takes a bit ‘of originality in a formula usually standard and offers some of the challenges prove quite fun to tackle.
Each of the sports offered by Vancouver 2010 presents a set of custom controls and you should write a subsidiary to their layout before launching into the race. As expected, the aim of development is to embrace a wider catchment area as possible, so the commands will be reduced to a few simple keys that most often fail to make sufficiently immersive gaming experience while offering a level of acceptable challenge, making it different every discipline. Some specialties, such as skating, make less than others in terms of controls and general feel, leaves full odious typical button mashing production of other times. Fortunately this is not a dominant feature of the title. On balance, the subjects appear to be more fun skiing and snowboarding, where the feeling on the controls is well balanced and has the capacity to intervene directly in the path of the skier. Unlike the competitions in bobsleigh, skeleton and luge are much more driven and easy to master, thanks to the possibility of angular, but not bend directly.
To bring together almost all the disciplines offered is undoubtedly the speed returned to Vancouver in 2010 a strong impact due to a slight blur and proper compartment sound: the amalgamation of these elements can make the challenges to be sufficiently realistic and adrenaline. Appreciable in this regard the presence of a subjective view, which allows you to enjoy maximum sense of speed.
With a good book of rules and a set of checks each time different and mostly fun to master, what’s really missing is the title of Eurocom cohesion between the proposed events, which would increase the sense of challenge and progression, the lack of this important detail is likely to bring down the interest in the gampelay in a relatively short time, a pity if we consider the general discrete implementation.
Another big no licenses are for real athletes, replaced by anonymous models that differ in various countries, the total absence of any option to customize also prevents the player the chance to recreate their heroes at hand.
Alongside the single player mode there is also a sector that can compete in multiplayer online events, of course, fans will find it funny, but some how specifically dedicated certainly would not have spoiled.

Technical sector
Stylistically, Vancouver 2010 is a nice game, and there is a certain ability to mask some very good technical deficiencies of the other party. The impact speed is undoubtedly the best of these devices, as overshadows the low definition that characterizes the performance of the boundary elements of the track, managing to bring to bear not at all missed. The smooth frame rate shows no signs of slowing, the models of the athletes are well modeled and animation go from good to fair never too disfiguring. The music propose a sui generis soft rock, perfect to accompany the menus and compensate in part the appeal completely dry.
Overall a good performance style, which scontenterĂ  anyone who decides to approach the title.

Vancouver 2010 shows the different steps forward made by Eurocom compared to the utter failure of Beijing 2008. The disciplines are well represented, mostly well-implemented controls and procedures Challenges witness the willingness to propose something even vaguely innovative and over the top for the genre. A missing are those elements that could provide depth and longevity to the title, like a career mode that boosts progress, some customization options and licenses, which might please the fans of this or quell’atleta. Ultimately recommend the title for the accustomed sports productions dedicated to the Olympics, which will be in this winter edition 2010 several steps forward than usual, as players accustomed to producing sports most popular and dedicated to individual sports will not find sufficient reasons for this title purchase.